Puzzle game

NYACRO

Physics puzzle on a cat’s sofa

WHAT WE MADE

Original game | Concept, design, development

A physics puzzle about guiding a ball by shaping fabric. Wordless UI, responsive cloth and ball movement, small sounds and soft light come together in a quiet experience.

PRESS. SLIDE. RELEASE.

Press down and slide the fabric gently to the side. Make little dips and slopes, and watch how they change the ball’s path.

UI WITHOUT WORDS

We want people to discover how things work by looking and interacting. Nyacro reflects our approach to UI: organize information and actions around the person using them. White-line icons and short cat animations communicate actions and outcomes, keeping attention on the cloth and ball without relying on language.

PHYSICS YOU CAN READ

Dips and folds become paths for the ball. The terrain remains when you release, giving you something to build on with your next move. We care about the connection between the fabric you see and the ball’s response, so you can read how your actions shape the result.

SMALL SOUNDS

A short wooden tap, marbles touching, a soft landing in the goal, a cat’s voice. We choose small sounds that communicate changes and pair them with ambience suited to the scene. Sound helps preserve the quiet space around the cloth and ball.

A QUIET WORLD

Soft fabric, a wooden table or tatami, light through a window and slowly moving leaf shadows. Materials, objects, light and cat drawings belong to the same scene. Within this calm setting, you watch the ball’s path carefully. That quiet tension is part of Nyacro’s world.

A CHILDHOOD MEMORY

Nyacro is a quiet puzzle game inspired by a childhood memory of rolling marbles across a bed.

MORE PROJECTS

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CONTACT

LET’S MAKE IT HAPPEN.

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