Fortune
Send a short anonymous message to one person somewhere in the world. Add a song if you like, or tap a heart to return a thank-you card for a message you receive. We conceive, design, develop, and run the service.
View details

Original game | Concept, design, development
Press down and slide the fabric gently to the side. Make little dips and slopes, and watch how they change the ball’s path.
We want people to discover how things work by looking and interacting. Nyacro reflects our approach to UI: organize information and actions around the person using them. White-line icons and short cat animations communicate actions and outcomes, keeping attention on the cloth and ball without relying on language.
Dips and folds become paths for the ball. The terrain remains when you release, giving you something to build on with your next move. We care about the connection between the fabric you see and the ball’s response, so you can read how your actions shape the result.
A short wooden tap, marbles touching, a soft landing in the goal, a cat’s voice. We choose small sounds that communicate changes and pair them with ambience suited to the scene. Sound helps preserve the quiet space around the cloth and ball.
Soft fabric, a wooden table or tatami, light through a window and slowly moving leaf shadows. Materials, objects, light and cat drawings belong to the same scene. Within this calm setting, you watch the ball’s path carefully. That quiet tension is part of Nyacro’s world.
Nyacro is a quiet puzzle game inspired by a childhood memory of rolling marbles across a bed.
MORE PROJECTS
CONTACT
A new web service or app, interface or product design, or a question about design strategy. Get in touch, even at the idea stage.