A CHILDHOOD MEMORY.
Nyacro began with a childhood memory of rolling marbles across a bed.
Press the fabric and gently slide it to the side. A small ball rolls along the dips and slopes you create. Watch where it goes, then touch the fabric again. We are building a game around watching these small movements and deciding what to do next.
Nyacro is a physics puzzle conceived, designed, and developed by Flatbitstudio. The cloth and ball movement, interface, cat animations, materials, light, and small sounds are designed to belong to the same play experience.


PRESS. SLIDE. RELEASE.
In Nyacro, your fingertip touches fabric stretched over a soft cushion. Press it, slide sideways while holding, then release. Use the terrain you create to guide the ball into the goal.
Shift the fabric a little and the ball changes direction. The gathered cloth and folds remain after you release, becoming the starting point for your next move. Read the shape in front of you and decide where to touch next. That repeated process is the game.
We care about making the movement of your finger, the changing cloth, and the ball’s response feel connected. Being able to follow how the ball rolls as a result of moving the fabric gives you a way to think about your next move.
UNDERSTAND THROUGH MOVEMENT.
In our UI/UX work, we value simplicity and clarity for people from different countries. With Nyacro, we aim for an interface that communicates what you need to play as you look and interact.
A short cat animation introduces the first actions: get ready, press the fabric, slide sideways, and release. It shows the movement you will make. When you fail or clear a puzzle, the same white-line cat and symbols communicate the result and the next action.
The screen gives priority to watching the cloth and ball. Learning how to play, choosing a board, or trying again each calls for different actions. We organize those actions around each situation to help keep your attention on the puzzle.
A QUIET WORLD. A CAREFUL MOVE.
Nyacro takes place on soft fabric that evokes a cat’s sofa. A wooden table or tatami, incoming light, and slowly moving leaf shadows surround it. We compose the fabric, nearby objects, and the direction and softness of light as one scene.
Within this calm setting, you watch the ball’s path carefully. Where should you create a slope? When should you release? You make small adjustments while watching the distance to the obstacle balls.
We want to create a puzzle with quiet tension. When things do not go as planned, we want that frustration to come from your actions and the ball’s movement. We consider the beauty of the scene together with how clearly you can read the cloth and ball.
SMALL SOUNDS.
Sound also communicates what happens on screen: a short wooden button tap, balls touching, a soft landing in the goal, a cat’s voice. We pair these small changes with ambience that fits the scene.
We also care about visual and sonic consistency. What sounds feel natural beside soft fabric and light? Do they communicate the response to an action? Sound helps shape the time you spend concentrating on the cloth and ball.
FROM A MEMORY TO A GAME.
Starting from a childhood game, we develop the fingertip interaction and cloth movement, then examine how the ball responds. We consider the interface, cat illustrations, light, and sound that fit that experience. Nyacro connects concept, design, and development in the making of one game.
The fabric moves a little, and the ball begins to roll. You watch that change and decide where to touch next. Through Nyacro, we hope to offer time to concentrate on small movements like these.
Nyacro has not yet been released. The store links below point to its intended listings when it becomes available.


